Manic Miner - Tweaked

Tweaked version of WonkyPix Manic Miner.
Retro fun for fans old and new.


Introduction and Downloads section

Introduction

The Goal
Guide Willy through 20 treacherous, moving and collapsing levels, avoiding a variety of hazards and baddies.  Collect all the "keys" before the time runs out to progress to the next level.  Overall these levels should be easier than the original ones.  And as there are more keys to collect it should also be easier to get an extra life for every 10,000 points.

Controls
[Q] [E] [T] [U] [O] [Left-arrow] -- Left
[W] [R] [Y] [I] [P] [Right-arrow] -- Right
[Z] to [M] or [Space-bar] or [Up-arrow] -- Jump
[A] to [G] -- Pause
[H] to [L] -- Music on/off
[F1] -- Willy loses a life, you view a replay of that level being completed, and Willy moves to the next level
[Esc] -- Restart game

Compatibility
If you a problem downloading or running this game, please contact Bob at the email address at the bottom of this page.




Downloads

Windows 7/8/10 (with support for OpenGL)
Stored on Dropbox

Version: 1.4

📂 MM-Tweaked-1-4 (135MB)
Features various theme tunes

📂 MM-Tweaked-Hall-1-4 (15MB)
Features In The Hall Of The Mountain King theme tune





For more Willy action please try Bob Levels version

Games include WonkyPix (AGK) Manic Miner engine

Level theme tunes by various artists
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/





Levels: 1 to 20, Tweaked by Bob

Levels: 1 to 20, Tweaked by Bob

Our Hero




Full Credits

Original Game:  Matthew Smith
© 1983 BUG-BYTE Ltd, and SOFTWARE PROJECTS Ltd
© 1997 Alchemist Research
Base For Game Engine:  AppGameKit.com (AGK)
Game Engine:  WonkyPix.com
Main Graphics:  Andy Noble
Additional Graphics:  Bob McFarlane
Level Tweaks:  Bob McFarlane
Theme Tune Artists  (in alphabetical order):
▪    Nicolai Heidlas
▪    Kevin MacLeod
▪    Purple Planet Music
▪    Gioachino Rossini
▪    Pyotr Ilyich Tchaikovsky
▪    DJ Doctor Toast

Licensed under Creative Commons: By Attribution


Comments

Would like to thank,  Jason Brooks for his kind help with the game engine.

Editing Tools:  Bluefish Editor, Paint Shop Pro and Audacity.  (As Paint Shop Pro is not free, I would like to suggest these two alternatives: G.I.M.P. and Krita).

Tip:  Levels designed to get progressively more difficult but none should be beyond the ability of the average player.  If you find yourself struggling; take your time; pause the game to look for an alternative route; or as a last resort press [F1], to lose a Willy but see the solution.  Good luck!